Enums¶
Enum values for various Melee objects
-
class
melee.enums.
Action
¶ The in-game action (or animation) a character can be in
Note
Numeric values (mostly) represent their in-game values
-
AIRDODGE
= 236¶
-
BACKWARD_TECH
= 201¶
-
BAIR
= 67¶
-
BAIR_LANDING
= 72¶
-
BARREL_CANNON_WAIT
= 340¶
-
BARREL_WAIT
= 293¶
-
BAT_SWING_1
= 124¶
-
BAT_SWING_2
= 125¶
-
BAT_SWING_3
= 126¶
-
BAT_SWING_4
= 127¶
-
BEAM_SWORD_SWING_1
= 120¶
-
BEAM_SWORD_SWING_2
= 121¶
-
BEAM_SWORD_SWING_3
= 122¶
-
BEAM_SWORD_SWING_4
= 123¶
-
BOUNCE_CEILING
= 248¶
-
BOUNCE_WALL
= 247¶
-
BUMP_CIELING
= 250¶
-
BUMP_WALL
= 249¶
-
BURY
= 294¶
-
BURY_JUMP
= 296¶
-
BURY_WAIT
= 295¶
-
CAPTURE_CAPTAIN
= 275¶
-
CAPTURE_CRAZYHAND
= 336¶
-
CAPTURE_DAMAGE_CRAZYHAND
= 337¶
-
CAPTURE_DAMAGE_KOOPA
= 279¶
-
CAPTURE_DAMAGE_KOOPA_AIR
= 284¶
-
CAPTURE_DAMAGE_MASTERHAND
= 328¶
-
CAPTURE_KIRBY
= 288¶
-
CAPTURE_KIRBY_YOSHI
= 331¶
-
CAPTURE_KOOPA
= 278¶
-
CAPTURE_KOOPA_AIR
= 283¶
-
CAPTURE_KOOPA_AIR_HIT
= 378¶
-
CAPTURE_LEA_DEAD
= 333¶
-
CAPTURE_LIKE_LIKE
= 334¶
-
CAPTURE_MASTERHAND
= 327¶
-
CAPTURE_MEWTWO
= 301¶
-
CAPTURE_MEWTWO_AIR
= 302¶
-
CAPTURE_WAIT_CRAZYHAND
= 338¶
-
CAPTURE_WAIT_KIRBY
= 289¶
-
CAPTURE_WAIT_KOOPA
= 280¶
-
CAPTURE_WAIT_KOOPA_AIR
= 285¶
-
CAPTURE_WAIT_MASTERHAND
= 329¶
-
CAPTURE_YOSHI
= 276¶
-
CEILING_TECH
= 204¶
-
CROUCHING
= 40¶
-
CROUCH_END
= 41¶
-
CROUCH_START
= 39¶
-
DAIR
= 69¶
-
DAIR_LANDING
= 74¶
-
DAMAGE_AIR_1
= 84¶
-
DAMAGE_AIR_2
= 85¶
-
DAMAGE_AIR_3
= 86¶
-
DAMAGE_BIND
= 300¶
-
DAMAGE_FLY_HIGH
= 87¶
-
DAMAGE_FLY_LOW
= 89¶
-
DAMAGE_FLY_NEUTRAL
= 88¶
-
DAMAGE_FLY_ROLL
= 91¶
-
DAMAGE_FLY_TOP
= 90¶
-
DAMAGE_GROUND
= 193¶
-
DAMAGE_HIGH_1
= 75¶
-
DAMAGE_HIGH_2
= 76¶
-
DAMAGE_HIGH_3
= 77¶
-
DAMAGE_ICE
= 325¶
-
DAMAGE_ICE_JUMP
= 326¶
-
DAMAGE_LOW_1
= 81¶
-
DAMAGE_LOW_2
= 82¶
-
DAMAGE_LOW_3
= 83¶
-
DAMAGE_NEUTRAL_1
= 78¶
-
DAMAGE_NEUTRAL_2
= 79¶
-
DAMAGE_NEUTRAL_3
= 80¶
-
DAMAGE_SCREW
= 156¶
-
DAMAGE_SCREW_AIR
= 157¶
-
DAMAGE_SONG
= 297¶
-
DAMAGE_SONG_RV
= 299¶
-
DAMAGE_SONG_WAIT
= 298¶
-
DASHING
= 20¶
-
DASH_ATTACK
= 50¶
-
DEAD_DOWN
= 0¶
-
DEAD_FALL
= 35¶
-
DEAD_FLY
= 6¶
-
DEAD_FLY_SPLATTER
= 7¶
-
DEAD_FLY_SPLATTER_FLAT
= 8¶
-
DEAD_FLY_SPLATTER_FLAT_ICE
= 10¶
-
DEAD_FLY_SPLATTER_ICE
= 9¶
-
DEAD_FLY_STAR
= 4¶
-
DEAD_FLY_STAR_ICE
= 5¶
-
DEAD_LEFT
= 1¶
-
DEAD_RIGHT
= 2¶
-
DEAD_UP
= 3¶
-
DK_GROUND_POUND
= 384¶
-
DK_GROUND_POUND_END
= 385¶
-
DK_GROUND_POUND_START
= 383¶
-
DOWNSMASH
= 64¶
-
DOWNTILT
= 57¶
-
DOWN_B_AIR
= 366¶
-
DOWN_B_GROUND
= 361¶
-
DOWN_B_GROUND_START
= 360¶
-
DOWN_B_STUN
= 365¶
-
DOWN_REFLECT
= 335¶
-
EDGE_ATTACK_QUICK
= 257¶
-
EDGE_ATTACK_SLOW
= 256¶
-
EDGE_CATCHING
= 252¶
-
EDGE_GETUP_QUICK
= 255¶
-
EDGE_GETUP_SLOW
= 254¶
-
EDGE_HANGING
= 253¶
-
EDGE_JUMP_1_QUICK
= 262¶
-
EDGE_JUMP_1_SLOW
= 260¶
-
EDGE_JUMP_2_QUICK
= 263¶
-
EDGE_JUMP_2_SLOW
= 261¶
-
EDGE_ROLL_QUICK
= 259¶
-
EDGE_ROLL_SLOW
= 258¶
-
EDGE_TEETERING
= 246¶
-
EDGE_TEETERING_START
= 245¶
-
ENTRY
= 322¶
-
ENTRY_END
= 324¶
-
ENTRY_START
= 323¶
-
FAIR
= 66¶
-
FAIR_LANDING
= 71¶
-
FALLING
= 29¶
-
FALLING_AERIAL
= 32¶
-
FALLING_AERIAL_BACKWARD
= 34¶
-
FALLING_AERIAL_FORWARD
= 33¶
-
FALLING_BACKWARD
= 31¶
-
FALLING_FORWARD
= 30¶
-
FAN_SWING_1
= 132¶
-
FAN_SWING_2
= 133¶
-
FAN_SWING_3
= 134¶
-
FAN_SWING_4
= 135¶
-
FIREFOX_AIR
= 356¶
-
FIREFOX_GROUND
= 355¶
-
FIREFOX_WAIT_AIR
= 354¶
-
FIREFOX_WAIT_GROUND
= 353¶
-
FIRE_FLOWER_SHOOT
= 152¶
-
FIRE_FLOWER_SHOOT_AIR
= 153¶
-
FORWARD_TECH
= 200¶
-
FOX_ILLUSION
= 351¶
-
FOX_ILLUSION_SHORTENED
= 352¶
-
FOX_ILLUSION_START
= 350¶
-
FSMASH_HIGH
= 58¶
-
FSMASH_LOW
= 62¶
-
FSMASH_MID
= 60¶
-
FSMASH_MID_HIGH
= 59¶
-
FSMASH_MID_LOW
= 61¶
-
FTILT_HIGH
= 51¶
-
FTILT_HIGH_MID
= 52¶
-
FTILT_LOW
= 55¶
-
FTILT_LOW_MID
= 54¶
-
FTILT_MID
= 53¶
-
GETUP_ATTACK
= 195¶
-
GRAB
= 212¶
-
GRABBED
= 227¶
-
GRABBED_WAIT_HIGH
= 224¶
-
GRAB_BREAK
= 218¶
-
GRAB_ESCAPE
= 229¶
-
GRAB_FOOT
= 232¶
-
GRAB_JUMP
= 230¶
-
GRAB_NECK
= 231¶
-
GRAB_PULL
= 226¶
-
GRAB_PULLING
= 213¶
-
GRAB_PULLING_HIGH
= 223¶
-
GRAB_PUMMEL
= 217¶
-
GRAB_PUMMELED
= 228¶
-
GRAB_RUNNING
= 214¶
-
GRAB_RUNNING_PULLING
= 215¶
-
GRAB_WAIT
= 216¶
-
GROUND_ATTACK_UP
= 187¶
-
GROUND_GETUP
= 186¶
-
GROUND_ROLL_BACKWARD_DOWN
= 197¶
-
GROUND_ROLL_BACKWARD_UP
= 189¶
-
GROUND_ROLL_FORWARD_DOWN
= 196¶
-
GROUND_ROLL_FORWARD_UP
= 188¶
-
GROUND_ROLL_SPOT_DOWN
= 198¶
-
GROUND_SPOT_UP
= 190¶
-
GUN_SHOOT
= 148¶
-
GUN_SHOOT_AIR
= 149¶
-
GUN_SHOOT_AIR_EMPTY
= 151¶
-
GUN_SHOOT_EMPTY
= 150¶
-
HAMMER_FALL
= 311¶
-
HAMMER_JUMP
= 312¶
-
HAMMER_KNEE_BEND
= 310¶
-
HAMMER_LANDING
= 313¶
-
HAMMER_TURN
= 309¶
-
HAMMER_WAIT
= 307¶
-
HAMMER_WALK
= 308¶
-
ITEM_PARASOL_DAMAGE_FALL
= 147¶
-
ITEM_PARASOL_FALL
= 145¶
-
ITEM_PARASOL_FALL_SPECIAL
= 146¶
-
ITEM_PARASOL_OPEN
= 144¶
-
ITEM_PICKUP_HEAVY
= 93¶
-
ITEM_PICKUP_LIGHT
= 92¶
-
ITEM_SCOPE_AIR_END
= 165¶
-
ITEM_SCOPE_AIR_END_EMPTY
= 173¶
-
ITEM_SCOPE_AIR_FIRE
= 164¶
-
ITEM_SCOPE_AIR_FIRE_EMPTY
= 172¶
-
ITEM_SCOPE_AIR_RAPID
= 163¶
-
ITEM_SCOPE_AIR_RAPID_EMPTY
= 171¶
-
ITEM_SCOPE_AIR_START
= 162¶
-
ITEM_SCOPE_AIR_START_EMPTY
= 170¶
-
ITEM_SCOPE_END
= 161¶
-
ITEM_SCOPE_END_EMPTY
= 169¶
-
ITEM_SCOPE_FIRE
= 160¶
-
ITEM_SCOPE_FIRE_EMPTY
= 168¶
-
ITEM_SCOPE_RAPID
= 159¶
-
ITEM_SCOPE_RAPID_EMPTY
= 167¶
-
ITEM_SCOPE_START
= 158¶
-
ITEM_SCOPE_START_EMPTY
= 166¶
-
ITEM_SCREW
= 154¶
-
ITEM_SCREW_AIR
= 155¶
-
ITEM_THROW_HEAVY_AIR_SMASH_BACK
= 117¶
-
ITEM_THROW_HEAVY_AIR_SMASH_FORWARD
= 116¶
-
ITEM_THROW_HEAVY_AIR_SMASH_HIGH
= 118¶
-
ITEM_THROW_HEAVY_AIR_SMASH_LOW
= 119¶
-
ITEM_THROW_HEAVY_BACK
= 105¶
-
ITEM_THROW_HEAVY_FORWARD
= 104¶
-
ITEM_THROW_HEAVY_HIGH
= 106¶
-
ITEM_THROW_HEAVY_LOW
= 107¶
-
ITEM_THROW_LIGHT_AIR_BACK
= 101¶
-
ITEM_THROW_LIGHT_AIR_FORWARD
= 100¶
-
ITEM_THROW_LIGHT_AIR_HIGH
= 102¶
-
ITEM_THROW_LIGHT_AIR_LOW
= 103¶
-
ITEM_THROW_LIGHT_AIR_SMASH_BACK
= 113¶
-
ITEM_THROW_LIGHT_AIR_SMASH_FORWARD
= 112¶
-
ITEM_THROW_LIGHT_AIR_SMASH_HIGH
= 114¶
-
ITEM_THROW_LIGHT_AIR_SMASH_LOW
= 115¶
-
ITEM_THROW_LIGHT_BACK
= 95¶
-
ITEM_THROW_LIGHT_DASH
= 98¶
-
ITEM_THROW_LIGHT_DROP
= 99¶
-
ITEM_THROW_LIGHT_FORWARD
= 94¶
-
ITEM_THROW_LIGHT_HIGH
= 96¶
-
ITEM_THROW_LIGHT_LOW
= 97¶
-
ITEM_THROW_LIGHT_SMASH_BACK
= 109¶
-
ITEM_THROW_LIGHT_SMASH_DOWN
= 111¶
-
ITEM_THROW_LIGHT_SMASH_FORWARD
= 108¶
-
ITEM_THROW_LIGHT_SMASH_UP
= 110¶
-
JUMPING_ARIAL_BACKWARD
= 28¶
-
JUMPING_ARIAL_FORWARD
= 27¶
-
JUMPING_BACKWARD
= 26¶
-
JUMPING_FORWARD
= 25¶
-
KINOKO_GIANT_END
= 316¶
-
KINOKO_GIANT_END_AIR
= 317¶
-
KINOKO_GIANT_START
= 314¶
-
KINOKO_GIANT_START_AIR
= 315¶
-
KINOKO_SMALL_END
= 320¶
-
KINOKO_SMALL_END_AIR
= 321¶
-
KINOKO_SMALL_START
= 318¶
-
KINOKO_SMALL_START_AIR
= 319¶
-
KIRBY_YOSHI_EGG
= 332¶
-
KNEE_BEND
= 24¶
-
LANDING
= 42¶
-
LANDING_SPECIAL
= 43¶
-
LASER_GUN_PULL
= 341¶
-
LIFT_TURN
= 177¶
-
LIFT_WAIT
= 174¶
-
LIFT_WALK_1
= 175¶
-
LIFT_WALK_2
= 176¶
-
LIP_STICK_SWING_1
= 140¶
-
LIP_STICK_SWING_2
= 141¶
-
LIP_STICK_SWING_3
= 142¶
-
LIP_STICK_SWING_4
= 143¶
-
LOOPING_ATTACK_END
= 49¶
-
LOOPING_ATTACK_MIDDLE
= 48¶
-
LOOPING_ATTACK_START
= 47¶
-
LYING_GROUND_DOWN
= 192¶
-
LYING_GROUND_UP
= 184¶
-
LYING_GROUND_UP_HIT
= 185¶
-
MARTH_COUNTER
= 369¶
-
MARTH_COUNTER_FALLING
= 371¶
-
NAIR
= 65¶
-
NAIR_LANDING
= 70¶
-
NESS_SHEILD
= 372¶
-
NESS_SHEILD_AIR
= 373¶
-
NESS_SHEILD_AIR_END
= 375¶
-
NESS_SHEILD_START
= 372¶
-
NEUTRAL_ATTACK_1
= 44¶
-
NEUTRAL_ATTACK_2
= 45¶
-
NEUTRAL_ATTACK_3
= 46¶
-
NEUTRAL_B_ATTACKING
= 343¶
-
NEUTRAL_B_ATTACKING_AIR
= 347¶
-
NEUTRAL_B_CHARGING
= 342¶
-
NEUTRAL_B_CHARGING_AIR
= 346¶
-
NEUTRAL_B_FULL_CHARGE
= 344¶
-
NEUTRAL_B_FULL_CHARGE_AIR
= 348¶
-
NEUTRAL_GETUP
= 194¶
-
NEUTRAL_TECH
= 199¶
-
NOTHING_STATE
= 11¶
-
ON_HALO_DESCENT
= 12¶
-
ON_HALO_WAIT
= 13¶
-
PARASOL_FALLING
= 370¶
-
PARASOL_SWING_1
= 128¶
-
PARASOL_SWING_2
= 129¶
-
PARASOL_SWING_3
= 130¶
-
PARASOL_SWING_4
= 131¶
-
PLATFORM_DROP
= 244¶
-
PUMMELED_HIGH
= 225¶
-
REBOUND
= 238¶
-
REBOUND_STOP
= 237¶
-
ROLL_BACKWARD
= 234¶
-
ROLL_FORWARD
= 233¶
-
RUNNING
= 21¶
-
RUN_BRAKE
= 23¶
-
RUN_DIRECT
= 22¶
-
SHIELD
= 179¶
-
SHIELD_BREAK_DOWN_D
= 208¶
-
SHIELD_BREAK_DOWN_U
= 207¶
-
SHIELD_BREAK_FALL
= 206¶
-
SHIELD_BREAK_FLY
= 205¶
-
SHIELD_BREAK_STAND_D
= 210¶
-
SHIELD_BREAK_STAND_U
= 209¶
-
SHIELD_BREAK_TEETER
= 211¶
-
SHIELD_REFLECT
= 182¶
-
SHIELD_RELEASE
= 180¶
-
SHIELD_START
= 178¶
-
SHIELD_STUN
= 181¶
-
SHINE_RELEASE_AIR
= 368¶
-
SHINE_TURN
= 364¶
-
SHOULDERED_TURN
= 270¶
-
SHOULDERED_WAIT
= 266¶
-
SHOULDERED_WALK_FAST
= 269¶
-
SHOULDERED_WALK_MIDDLE
= 268¶
-
SHOULDERED_WALK_SLOW
= 267¶
-
SLIDING_OFF_EDGE
= 251¶
-
SPECIAL_FALL_BACK
= 37¶
-
SPECIAL_FALL_FORWARD
= 36¶
-
SPOTDODGE
= 235¶
-
STANDING
= 14¶
-
STAR_ROD_SWING_1
= 136¶
-
STAR_ROD_SWING_2
= 137¶
-
STAR_ROD_SWING_3
= 138¶
-
STAR_ROD_SWING_4
= 139¶
-
SWORD_DANCE_1
= 349¶
-
SWORD_DANCE_1_AIR
= 358¶
-
SWORD_DANCE_2_HIGH
= 350¶
-
SWORD_DANCE_2_HIGH_AIR
= 359¶
-
SWORD_DANCE_2_MID
= 351¶
-
SWORD_DANCE_2_MID_AIR
= 360¶
-
SWORD_DANCE_3_HIGH
= 352¶
-
SWORD_DANCE_3_HIGH_AIR
= 361¶
-
SWORD_DANCE_3_LOW
= 354¶
-
SWORD_DANCE_3_LOW_AIR
= 363¶
-
SWORD_DANCE_3_MID
= 353¶
-
SWORD_DANCE_3_MID_AIR
= 362¶
-
SWORD_DANCE_4_HIGH
= 355¶
-
SWORD_DANCE_4_HIGH_AIR
= 364¶
-
SWORD_DANCE_4_LOW
= 357¶
-
SWORD_DANCE_4_LOW_AIR
= 366¶
-
SWORD_DANCE_4_MID
= 356¶
-
SWORD_DANCE_4_MID_AIR
= 365¶
-
TAUNT_LEFT
= 265¶
-
TAUNT_RIGHT
= 264¶
-
TECH_MISS_DOWN
= 191¶
-
TECH_MISS_UP
= 183¶
-
THROWN_BACK
= 240¶
-
THROWN_COPY_STAR
= 291¶
-
THROWN_CRAZY_HAND
= 339¶
-
THROWN_DOWN
= 242¶
-
THROWN_DOWN_2
= 243¶
-
THROWN_FB
= 272¶
-
THROWN_FF
= 271¶
-
THROWN_FORWARD
= 239¶
-
THROWN_F_HIGH
= 273¶
-
THROWN_F_LOW
= 274¶
-
THROWN_KIRBY
= 292¶
-
THROWN_KIRBY_DRINK_S_SHOT
= 381¶
-
THROWN_KIRBY_SPIT_S_SHOT
= 382¶
-
THROWN_KIRBY_STAR
= 290¶
-
THROWN_KOOPA_AIR_B
= 287¶
-
THROWN_KOOPA_AIR_END_B
= 380¶
-
THROWN_KOOPA_AIR_END_F
= 379¶
-
THROWN_KOOPA_AIR_F
= 286¶
-
THROWN_KOOPA_B
= 282¶
-
THROWN_KOOPA_END_B
= 377¶
-
THROWN_KOOPA_END_F
= 376¶
-
THROWN_KOOPA_F
= 281¶
-
THROWN_MASTERHAND
= 330¶
-
THROWN_MEWTWO
= 303¶
-
THROWN_MEWTWO_AIR
= 304¶
-
THROWN_UP
= 241¶
-
THROW_BACK
= 220¶
-
THROW_DOWN
= 222¶
-
THROW_FORWARD
= 219¶
-
THROW_UP
= 221¶
-
TUMBLING
= 38¶
-
TURNING
= 18¶
-
TURNING_RUN
= 19¶
-
UAIR
= 68¶
-
UAIR_LANDING
= 73¶
-
UNKNOWN_ANIMATION
= 65535¶
-
UPSMASH
= 63¶
-
UPTILT
= 56¶
-
UP_B_AIR
= 368¶
-
UP_B_GROUND
= 367¶
-
WAIT_ITEM
= 345¶
-
WALK_FAST
= 17¶
-
WALK_MIDDLE
= 16¶
-
WALK_SLOW
= 15¶
-
WALL_TECH
= 202¶
-
WALL_TECH_JUMP
= 203¶
-
WARP_STAP_FALL
= 306¶
-
WARP_STAR_JUMP
= 305¶
-
YOSHI_EGG
= 277¶
-
ZITABATA
= 374¶
-
-
class
melee.enums.
AttackState
¶ The phases an attack can be in
-
ATTACKING
= 1¶
-
COOLDOWN
= 2¶
-
NOT_ATTACKING
= 3¶
-
WINDUP
= 0¶
-
-
class
melee.enums.
Button
¶ A single button on a GCN controller
Note
String values represent the Dolphin input string for that button
-
BUTTON_A
= 'A'¶
-
BUTTON_B
= 'B'¶
-
BUTTON_C
= 'C'¶
-
BUTTON_D_DOWN
= 'D_DOWN'¶
-
BUTTON_D_LEFT
= 'D_LEFT'¶
-
BUTTON_D_RIGHT
= 'D_RIGHT'¶
-
BUTTON_D_UP
= 'D_UP'¶
-
BUTTON_L
= 'L'¶
-
BUTTON_MAIN
= 'MAIN'¶
-
BUTTON_R
= 'R'¶
-
BUTTON_START
= 'START'¶
-
BUTTON_X
= 'X'¶
-
BUTTON_Y
= 'Y'¶
-
BUTTON_Z
= 'Z'¶
-
-
class
melee.enums.
Character
¶ A Melee character ID.
Note
Numeric values are ‘internal’ IDs.
-
BOWSER
= 5¶
-
CPTFALCON
= 2¶
-
DK
= 3¶
-
DOC
= 21¶
-
FALCO
= 22¶
-
FOX
= 1¶
-
GAMEANDWATCH
= 24¶
-
GANONDORF
= 25¶
-
GIGA_BOWSER
= 31¶
-
JIGGLYPUFF
= 15¶
-
KIRBY
= 4¶
-
LINK
= 6¶
-
LUIGI
= 17¶
-
MARIO
= 0¶
-
MARTH
= 18¶
-
MEWTWO
= 16¶
-
NANA
= 11¶
-
NESS
= 8¶
-
PEACH
= 9¶
-
PICHU
= 23¶
-
PIKACHU
= 12¶
-
POPO
= 10¶
-
ROY
= 26¶
-
SAMUS
= 13¶
-
SANDBAG
= 32¶
-
SHEIK
= 7¶
-
UNKNOWN_CHARACTER
= 255¶
-
WIREFRAME_FEMALE
= 30¶
-
WIREFRAME_MALE
= 29¶
-
YLINK
= 20¶
-
YOSHI
= 14¶
-
ZELDA
= 19¶
-
-
class
melee.enums.
ControllerStatus
¶ One of three states a controller can be in during character select
-
CONTROLLER_CPU
= 1¶
-
CONTROLLER_HUMAN
= 0¶
-
CONTROLLER_UNPLUGGED
= 3¶
-
-
class
melee.enums.
ControllerType
¶ Types a controller can be in the Dolphin config
Named pipe input is considered ‘standard’ input by Dolphin.
-
GCN_ADAPTER
= '12'¶
-
STANDARD
= '6'¶
-
UNPLUGGED
= '0'¶
-
-
class
melee.enums.
Menu
¶ A primary menu scene the game can be in
-
CHARACTER_SELECT
= 0¶
-
IN_GAME
= 2¶
-
MAIN_MENU
= 5¶
-
POSTGAME_SCORES
= 4¶
-
PRESS_START
= 7¶
-
SLIPPI_ONLINE_CSS
= 6¶
-
STAGE_SELECT
= 1¶
-
SUDDEN_DEATH
= 3¶
-
UNKNOWN_MENU
= 255¶
-
-
class
melee.enums.
ProjectileType
¶ Primary type of prejectile or item
-
ARROW
= 64¶
-
BEAMSWORD
= 12¶
-
BOB_OMB
= 6¶
-
BOWSER_FLAME
= 100¶
-
DR_MARIO_CAPE
= 84¶
-
DR_MARIO_CAPSULE
= 49¶
-
FALCO_LASER
= 55¶
-
FALCO_SHADOW
= 57¶
-
FIREFIGHTER
= 124¶
-
FIRE_ARROW
= 65¶
-
FOX_LASER
= 54¶
-
FOX_SHADOW
= 56¶
-
GW_FIRE
= 116¶
-
ICE_BLOCK
= 106¶
-
IC_BLIZZARD
= 107¶
-
IC_UP_B
= 113¶
-
JUDGE
= 120¶
-
KIRBY_BOWSER_FLAME
= 154¶
-
KIRBY_CUTTER
= 50¶
-
KIRBY_DR_MARIO_FIRE
= 131¶
-
KIRBY_FALCO_LASER
= 137¶
-
KIRBY_FOX_LASER
= 136¶
-
KIRBY_HAMMER
= 51¶
-
KIRBY_IC_BLOCK
= 133¶
-
KIRBY_LINK_ARROW
= 140¶
-
KIRBY_LINK_ARROW_2
= 142¶
-
KIRBY_LUIGI_FIRE
= 132¶
-
KIRBY_MARIO_FIRE
= 130¶
-
KIRBY_PICHU_THUNDERJOLT_1
= 149¶
-
KIRBY_PICHU_THUNDERJOLT_2
= 150¶
-
KIRBY_PIKACHU_THUNDERJOLT_1
= 147¶
-
KIRBY_PIKACHU_THUNDERJOLT_2
= 148¶
-
KIRBY_PK_FLASH
= 145¶
-
KIRBY_PK_FLASH_EXPLOSION
= 146¶
-
KIRBY_SAMUS_CHARGESHOT
= 151¶
-
KIRBY_SAUSAGE
= 155¶
-
KIRBY_SHADOWBALL
= 144¶
-
KIRBY_SHEIK_NEEDLE_GROUND
= 153¶
-
KIRBY_SHEIK_NEEDLE_THROWN
= 152¶
-
KIRBY_TOAD_SPORE
= 135¶
-
KIRBY_YLINK_ARROW
= 141¶
-
KIRBY_YLINK_ARROW_2
= 143¶
-
KIRBY_YOSHI_TONGUE
= 157¶
-
LINK_ARROW
= 76¶
-
LINK_BOMB
= 58¶
-
LINK_BOOMERANG
= 60¶
-
LINK_HOOKSHOT
= 62¶
-
LUIGI_FIRE
= 105¶
-
MANHOLE
= 115¶
-
MARIO_CAPE
= 83¶
-
MARIO_FIREBALL
= 48¶
-
MR_SATURN
= 7¶
-
NEEDLE_THROWN
= 79¶
-
NESS_BATT
= 101¶
-
NESS_YOYO
= 102¶
-
PARACHUTE
= 117¶
-
PEACH_PARASOL
= 103¶
-
PESTICIDE
= 114¶
-
PICHU_THUNDER
= 82¶
-
PICHU_THUNDERJOLT_1
= 91¶
-
PICHU_THUNDERJOLT_2
= 92¶
-
PIKACHU_THUNDER
= 81¶
-
PIKACHU_THUNDERJOLT_1
= 89¶
-
PIKACHU_THUNDERJOLT_2
= 90¶
-
PK_FIRE
= 66¶
-
PK_FLASH_1
= 67¶
-
PK_FLASH_2
= 68¶
-
PK_FLASH_EXPLOSION
= 78¶
-
PK_THUNDER_HEAD
= 69¶
-
PK_THUNDER_TAIL_1
= 70¶
-
PK_THUNDER_TAIL_2
= 71¶
-
PK_THUNDER_TAIL_3
= 72¶
-
PK_THUNDER_TAIL_4
= 73¶
-
SAMUS_BOMB
= 93¶
-
SAMUS_CHARGE_BEAM
= 94¶
-
SAMUS_GRAPPLE_BEAM
= 96¶
-
SAMUS_MISSLE
= 95¶
-
SAUSAGE
= 122¶
-
SHADOWBALL
= 112¶
-
SHEIK_CHAIN
= 97¶
-
SHEIK_SMOKE
= 85¶
-
SPERKY
= 119¶
-
TOAD_SPORE
= 111¶
-
TURNIP
= 99¶
-
TURTLE
= 118¶
-
UNKNOWN_PROJECTILE
= 255¶
-
YLINK_ARROW
= 77¶
-
YLINK_BOMB
= 59¶
-
YLINK_BOOMERANG
= 61¶
-
YLINK_HOOKSHOT
= 63¶
-
YLINK_MILK
= 123¶
-
YOSHI_EGG_THROWN
= 86¶
-
YOSHI_STAR
= 88¶
-
YOSHI_TONGUE
= 87¶
-
ZELDA_FIRE
= 108¶
-
ZELDA_FIRE_EXPLOSION
= 109¶
-
-
class
melee.enums.
Stage
¶ A VS-mode stage
-
BATTLEFIELD
= 24¶
-
DREAMLAND
= 26¶
-
FINAL_DESTINATION
= 25¶
-
FOUNTAIN_OF_DREAMS
= 8¶
-
NO_STAGE
= 0¶
-
POKEMON_STADIUM
= 18¶
-
RANDOM_STAGE
= 29¶
-
YOSHIS_STORY
= 6¶
-
-
class
melee.enums.
SubMenu
¶ Sub-menu of a primary menu
-
CUSTOM_RULES_SUBMENU
= 13¶
-
DATA_SUBMENU
= 5¶
-
ERASE_DATA_SUBMENU
= 24¶
-
EVENT_MATCH_SUBMENU
= 7¶
-
LANGUAGE_SELECT_SUBMENU
= 23¶
-
MAIN_MENU_SUBMENU
= 0¶
-
MULTIMAN_MELEE_SUBMENU
= 33¶
-
NAME_ENTRY_SUBMENU
= 18¶
-
ONEP_MODE_SUBMENU
= 1¶
-
ONLINE_CSS
= 254¶
-
ONLINE_PLAY_SUBMENU
= 8¶
-
OPTION_SUBMENU
= 4¶
-
REGULAR_MATCH_SUBMENU
= 6¶
-
RUMBLE_SUBMENU
= 19¶
-
SCREEN_DISPLAY_SUBMENU
= 21¶
-
SOUND_SUBMENU
= 20¶
-
SPECIAL_MELEE_SUBMENU
= 12¶
-
STADIUM_SUBMENU
= 9¶
-
TROPHIES_SUBMENU
= 3¶
-
UNKNOWN_SUBMENU
= 255¶
-
VS_MODE_SUBMENU
= 2¶
-
-
melee.enums.
from_internal
(character)¶ Converts a character enum to an “external” ID.
Mostly used at the Character Select Screen
-
melee.enums.
to_internal
(char_id)¶ Converts a character select-screen ID to an ‘internal ID’ enum
Mostly used at the Character Select Screen
-
melee.enums.
to_internal_stage
(stage_id)¶