Enums¶
Enum values for various Melee objects
- class melee.enums.Action(*values)¶
The in-game action (or animation) a character can be in
Note
Numeric values (mostly) represent their in-game values
- AIRDODGE = 236¶
- BACKWARD_TECH = 201¶
- BAIR = 67¶
- BAIR_LANDING = 72¶
- BARREL_CANNON_WAIT = 340¶
- BARREL_WAIT = 293¶
- BAT_SWING_1 = 124¶
- BAT_SWING_2 = 125¶
- BAT_SWING_3 = 126¶
- BAT_SWING_4 = 127¶
- BEAM_SWORD_SWING_1 = 120¶
- BEAM_SWORD_SWING_2 = 121¶
- BEAM_SWORD_SWING_3 = 122¶
- BEAM_SWORD_SWING_4 = 123¶
- BOUNCE_CEILING = 248¶
- BOUNCE_WALL = 247¶
- BUMP_CIELING = 250¶
- BUMP_WALL = 249¶
- BURY = 294¶
- BURY_JUMP = 296¶
- BURY_WAIT = 295¶
- CAPTURE_CAPTAIN = 275¶
- CAPTURE_CRAZYHAND = 336¶
- CAPTURE_DAMAGE_CRAZYHAND = 337¶
- CAPTURE_DAMAGE_KOOPA = 279¶
- CAPTURE_DAMAGE_KOOPA_AIR = 284¶
- CAPTURE_DAMAGE_MASTERHAND = 328¶
- CAPTURE_KIRBY = 288¶
- CAPTURE_KIRBY_YOSHI = 331¶
- CAPTURE_KOOPA = 278¶
- CAPTURE_KOOPA_AIR = 283¶
- CAPTURE_KOOPA_AIR_HIT = 378¶
- CAPTURE_LEA_DEAD = 333¶
- CAPTURE_LIKE_LIKE = 334¶
- CAPTURE_MASTERHAND = 327¶
- CAPTURE_MEWTWO = 301¶
- CAPTURE_MEWTWO_AIR = 302¶
- CAPTURE_WAIT_CRAZYHAND = 338¶
- CAPTURE_WAIT_KIRBY = 289¶
- CAPTURE_WAIT_KOOPA = 280¶
- CAPTURE_WAIT_KOOPA_AIR = 285¶
- CAPTURE_WAIT_MASTERHAND = 329¶
- CAPTURE_YOSHI = 276¶
- CEILING_TECH = 204¶
- CROUCHING = 40¶
- CROUCH_END = 41¶
- CROUCH_START = 39¶
- DAIR = 69¶
- DAIR_LANDING = 74¶
- DAMAGE_AIR_1 = 84¶
- DAMAGE_AIR_2 = 85¶
- DAMAGE_AIR_3 = 86¶
- DAMAGE_BIND = 300¶
- DAMAGE_FLY_HIGH = 87¶
- DAMAGE_FLY_LOW = 89¶
- DAMAGE_FLY_NEUTRAL = 88¶
- DAMAGE_FLY_ROLL = 91¶
- DAMAGE_FLY_TOP = 90¶
- DAMAGE_GROUND = 193¶
- DAMAGE_HIGH_1 = 75¶
- DAMAGE_HIGH_2 = 76¶
- DAMAGE_HIGH_3 = 77¶
- DAMAGE_ICE = 325¶
- DAMAGE_ICE_JUMP = 326¶
- DAMAGE_LOW_1 = 81¶
- DAMAGE_LOW_2 = 82¶
- DAMAGE_LOW_3 = 83¶
- DAMAGE_NEUTRAL_1 = 78¶
- DAMAGE_NEUTRAL_2 = 79¶
- DAMAGE_NEUTRAL_3 = 80¶
- DAMAGE_SCREW = 156¶
- DAMAGE_SCREW_AIR = 157¶
- DAMAGE_SONG = 297¶
- DAMAGE_SONG_RV = 299¶
- DAMAGE_SONG_WAIT = 298¶
- DASHING = 20¶
- DASH_ATTACK = 50¶
- DEAD_DOWN = 0¶
- DEAD_FALL = 35¶
- DEAD_FLY = 6¶
- DEAD_FLY_SPLATTER = 7¶
- DEAD_FLY_SPLATTER_FLAT = 8¶
- DEAD_FLY_SPLATTER_FLAT_ICE = 10¶
- DEAD_FLY_SPLATTER_ICE = 9¶
- DEAD_FLY_STAR = 4¶
- DEAD_FLY_STAR_ICE = 5¶
- DEAD_LEFT = 1¶
- DEAD_RIGHT = 2¶
- DEAD_UP = 3¶
- DK_GROUND_POUND = 384¶
- DK_GROUND_POUND_END = 385¶
- DK_GROUND_POUND_START = 383¶
- DOWNSMASH = 64¶
- DOWNTILT = 57¶
- DOWN_B_AIR = 366¶
- DOWN_B_GROUND = 361¶
- DOWN_B_GROUND_START = 360¶
- DOWN_B_STUN = 365¶
- DOWN_REFLECT = 335¶
- EDGE_ATTACK_QUICK = 257¶
- EDGE_ATTACK_SLOW = 256¶
- EDGE_CATCHING = 252¶
- EDGE_GETUP_QUICK = 255¶
- EDGE_GETUP_SLOW = 254¶
- EDGE_HANGING = 253¶
- EDGE_JUMP_1_QUICK = 262¶
- EDGE_JUMP_1_SLOW = 260¶
- EDGE_JUMP_2_QUICK = 263¶
- EDGE_JUMP_2_SLOW = 261¶
- EDGE_ROLL_QUICK = 259¶
- EDGE_ROLL_SLOW = 258¶
- EDGE_TEETERING = 246¶
- EDGE_TEETERING_START = 245¶
- ENTRY = 322¶
- ENTRY_END = 324¶
- ENTRY_START = 323¶
- FAIR = 66¶
- FAIR_LANDING = 71¶
- FALLING = 29¶
- FALLING_AERIAL = 32¶
- FALLING_AERIAL_BACKWARD = 34¶
- FALLING_AERIAL_FORWARD = 33¶
- FALLING_BACKWARD = 31¶
- FALLING_FORWARD = 30¶
- FAN_SWING_1 = 132¶
- FAN_SWING_2 = 133¶
- FAN_SWING_3 = 134¶
- FAN_SWING_4 = 135¶
- FIREFOX_AIR = 356¶
- FIREFOX_GROUND = 355¶
- FIREFOX_WAIT_AIR = 354¶
- FIREFOX_WAIT_GROUND = 353¶
- FIRE_FLOWER_SHOOT = 152¶
- FIRE_FLOWER_SHOOT_AIR = 153¶
- FORWARD_TECH = 200¶
- FOX_ILLUSION = 351¶
- FOX_ILLUSION_SHORTENED = 352¶
- FOX_ILLUSION_START = 350¶
- FSMASH_HIGH = 58¶
- FSMASH_LOW = 62¶
- FSMASH_MID = 60¶
- FSMASH_MID_HIGH = 59¶
- FSMASH_MID_LOW = 61¶
- FTILT_HIGH = 51¶
- FTILT_HIGH_MID = 52¶
- FTILT_LOW = 55¶
- FTILT_LOW_MID = 54¶
- FTILT_MID = 53¶
- GETUP_ATTACK = 195¶
- GRAB = 212¶
- GRABBED = 227¶
- GRABBED_WAIT_HIGH = 224¶
- GRAB_BREAK = 218¶
- GRAB_ESCAPE = 229¶
- GRAB_FOOT = 232¶
- GRAB_JUMP = 230¶
- GRAB_NECK = 231¶
- GRAB_PULL = 226¶
- GRAB_PULLING = 213¶
- GRAB_PULLING_HIGH = 223¶
- GRAB_PUMMEL = 217¶
- GRAB_PUMMELED = 228¶
- GRAB_RUNNING = 214¶
- GRAB_RUNNING_PULLING = 215¶
- GRAB_WAIT = 216¶
- GROUND_ATTACK_UP = 187¶
- GROUND_GETUP = 186¶
- GROUND_ROLL_BACKWARD_DOWN = 197¶
- GROUND_ROLL_BACKWARD_UP = 189¶
- GROUND_ROLL_FORWARD_DOWN = 196¶
- GROUND_ROLL_FORWARD_UP = 188¶
- GROUND_ROLL_SPOT_DOWN = 198¶
- GROUND_SPOT_UP = 190¶
- GUN_SHOOT = 148¶
- GUN_SHOOT_AIR = 149¶
- GUN_SHOOT_AIR_EMPTY = 151¶
- GUN_SHOOT_EMPTY = 150¶
- HAMMER_FALL = 311¶
- HAMMER_JUMP = 312¶
- HAMMER_KNEE_BEND = 310¶
- HAMMER_LANDING = 313¶
- HAMMER_TURN = 309¶
- HAMMER_WAIT = 307¶
- HAMMER_WALK = 308¶
- ITEM_PARASOL_DAMAGE_FALL = 147¶
- ITEM_PARASOL_FALL = 145¶
- ITEM_PARASOL_FALL_SPECIAL = 146¶
- ITEM_PARASOL_OPEN = 144¶
- ITEM_PICKUP_HEAVY = 93¶
- ITEM_PICKUP_LIGHT = 92¶
- ITEM_SCOPE_AIR_END = 165¶
- ITEM_SCOPE_AIR_END_EMPTY = 173¶
- ITEM_SCOPE_AIR_FIRE = 164¶
- ITEM_SCOPE_AIR_FIRE_EMPTY = 172¶
- ITEM_SCOPE_AIR_RAPID = 163¶
- ITEM_SCOPE_AIR_RAPID_EMPTY = 171¶
- ITEM_SCOPE_AIR_START = 162¶
- ITEM_SCOPE_AIR_START_EMPTY = 170¶
- ITEM_SCOPE_END = 161¶
- ITEM_SCOPE_END_EMPTY = 169¶
- ITEM_SCOPE_FIRE = 160¶
- ITEM_SCOPE_FIRE_EMPTY = 168¶
- ITEM_SCOPE_RAPID = 159¶
- ITEM_SCOPE_RAPID_EMPTY = 167¶
- ITEM_SCOPE_START = 158¶
- ITEM_SCOPE_START_EMPTY = 166¶
- ITEM_SCREW = 154¶
- ITEM_SCREW_AIR = 155¶
- ITEM_THROW_HEAVY_AIR_SMASH_BACK = 117¶
- ITEM_THROW_HEAVY_AIR_SMASH_FORWARD = 116¶
- ITEM_THROW_HEAVY_AIR_SMASH_HIGH = 118¶
- ITEM_THROW_HEAVY_AIR_SMASH_LOW = 119¶
- ITEM_THROW_HEAVY_BACK = 105¶
- ITEM_THROW_HEAVY_FORWARD = 104¶
- ITEM_THROW_HEAVY_HIGH = 106¶
- ITEM_THROW_HEAVY_LOW = 107¶
- ITEM_THROW_LIGHT_AIR_BACK = 101¶
- ITEM_THROW_LIGHT_AIR_FORWARD = 100¶
- ITEM_THROW_LIGHT_AIR_HIGH = 102¶
- ITEM_THROW_LIGHT_AIR_LOW = 103¶
- ITEM_THROW_LIGHT_AIR_SMASH_BACK = 113¶
- ITEM_THROW_LIGHT_AIR_SMASH_FORWARD = 112¶
- ITEM_THROW_LIGHT_AIR_SMASH_HIGH = 114¶
- ITEM_THROW_LIGHT_AIR_SMASH_LOW = 115¶
- ITEM_THROW_LIGHT_BACK = 95¶
- ITEM_THROW_LIGHT_DASH = 98¶
- ITEM_THROW_LIGHT_DROP = 99¶
- ITEM_THROW_LIGHT_FORWARD = 94¶
- ITEM_THROW_LIGHT_HIGH = 96¶
- ITEM_THROW_LIGHT_LOW = 97¶
- ITEM_THROW_LIGHT_SMASH_BACK = 109¶
- ITEM_THROW_LIGHT_SMASH_DOWN = 111¶
- ITEM_THROW_LIGHT_SMASH_FORWARD = 108¶
- ITEM_THROW_LIGHT_SMASH_UP = 110¶
- JUMPING_ARIAL_BACKWARD = 28¶
- JUMPING_ARIAL_FORWARD = 27¶
- JUMPING_BACKWARD = 26¶
- JUMPING_FORWARD = 25¶
- KINOKO_GIANT_END = 316¶
- KINOKO_GIANT_END_AIR = 317¶
- KINOKO_GIANT_START = 314¶
- KINOKO_GIANT_START_AIR = 315¶
- KINOKO_SMALL_END = 320¶
- KINOKO_SMALL_END_AIR = 321¶
- KINOKO_SMALL_START = 318¶
- KINOKO_SMALL_START_AIR = 319¶
- KIRBY_BLADE_APEX = 390¶
- KIRBY_BLADE_DOWN = 391¶
- KIRBY_BLADE_GROUND = 388¶
- KIRBY_BLADE_UP = 389¶
- KIRBY_STONE_FALLING = 397¶
- KIRBY_STONE_FORMING_AIR = 396¶
- KIRBY_STONE_FORMING_GROUND = 393¶
- KIRBY_STONE_RELEASE = 395¶
- KIRBY_STONE_RESTING = 394¶
- KIRBY_STONE_UNFORMING = 397¶
- KIRBY_YOSHI_EGG = 332¶
- KNEE_BEND = 24¶
- LANDING = 42¶
- LANDING_SPECIAL = 43¶
- LASER_GUN_PULL = 341¶
- LIFT_TURN = 177¶
- LIFT_WAIT = 174¶
- LIFT_WALK_1 = 175¶
- LIFT_WALK_2 = 176¶
- LIP_STICK_SWING_1 = 140¶
- LIP_STICK_SWING_2 = 141¶
- LIP_STICK_SWING_3 = 142¶
- LIP_STICK_SWING_4 = 143¶
- LOOPING_ATTACK_END = 49¶
- LOOPING_ATTACK_MIDDLE = 48¶
- LOOPING_ATTACK_START = 47¶
- LYING_GROUND_DOWN = 192¶
- LYING_GROUND_UP = 184¶
- LYING_GROUND_UP_HIT = 185¶
- MARTH_COUNTER = 369¶
- MARTH_COUNTER_FALLING = 371¶
- NAIR = 65¶
- NAIR_LANDING = 70¶
- NESS_SHEILD = 372¶
- NESS_SHEILD_AIR = 373¶
- NESS_SHEILD_AIR_END = 375¶
- NESS_SHEILD_START = 372¶
- NEUTRAL_ATTACK_1 = 44¶
- NEUTRAL_ATTACK_2 = 45¶
- NEUTRAL_ATTACK_3 = 46¶
- NEUTRAL_B_ATTACKING = 343¶
- NEUTRAL_B_ATTACKING_AIR = 347¶
- NEUTRAL_B_CHARGING = 342¶
- NEUTRAL_B_CHARGING_AIR = 346¶
- NEUTRAL_B_FULL_CHARGE = 344¶
- NEUTRAL_B_FULL_CHARGE_AIR = 348¶
- NEUTRAL_GETUP = 194¶
- NEUTRAL_TECH = 199¶
- NOTHING_STATE = 11¶
- ON_HALO_DESCENT = 12¶
- ON_HALO_WAIT = 13¶
- PARASOL_FALLING = 370¶
- PARASOL_SWING_1 = 128¶
- PARASOL_SWING_2 = 129¶
- PARASOL_SWING_3 = 130¶
- PARASOL_SWING_4 = 131¶
- PLATFORM_DROP = 244¶
- PUMMELED_HIGH = 225¶
- REBOUND = 238¶
- REBOUND_STOP = 237¶
- ROLL_BACKWARD = 234¶
- ROLL_FORWARD = 233¶
- RUNNING = 21¶
- RUN_BRAKE = 23¶
- RUN_DIRECT = 22¶
- SHIELD = 179¶
- SHIELD_BREAK_DOWN_D = 208¶
- SHIELD_BREAK_DOWN_U = 207¶
- SHIELD_BREAK_FALL = 206¶
- SHIELD_BREAK_FLY = 205¶
- SHIELD_BREAK_STAND_D = 210¶
- SHIELD_BREAK_STAND_U = 209¶
- SHIELD_BREAK_TEETER = 211¶
- SHIELD_REFLECT = 182¶
- SHIELD_RELEASE = 180¶
- SHIELD_START = 178¶
- SHIELD_STUN = 181¶
- SHINE_RELEASE_AIR = 368¶
- SHINE_TURN = 364¶
- SHOULDERED_TURN = 270¶
- SHOULDERED_WAIT = 266¶
- SHOULDERED_WALK_FAST = 269¶
- SHOULDERED_WALK_MIDDLE = 268¶
- SHOULDERED_WALK_SLOW = 267¶
- SLIDING_OFF_EDGE = 251¶
- SPECIAL_FALL_BACK = 37¶
- SPECIAL_FALL_FORWARD = 36¶
- SPOTDODGE = 235¶
- STANDING = 14¶
- STAR_ROD_SWING_1 = 136¶
- STAR_ROD_SWING_2 = 137¶
- STAR_ROD_SWING_3 = 138¶
- STAR_ROD_SWING_4 = 139¶
- SWORD_DANCE_1 = 349¶
- SWORD_DANCE_1_AIR = 358¶
- SWORD_DANCE_2_HIGH = 350¶
- SWORD_DANCE_2_HIGH_AIR = 359¶
- SWORD_DANCE_2_MID = 351¶
- SWORD_DANCE_2_MID_AIR = 360¶
- SWORD_DANCE_3_HIGH = 352¶
- SWORD_DANCE_3_HIGH_AIR = 361¶
- SWORD_DANCE_3_LOW = 354¶
- SWORD_DANCE_3_LOW_AIR = 363¶
- SWORD_DANCE_3_MID = 353¶
- SWORD_DANCE_3_MID_AIR = 362¶
- SWORD_DANCE_4_HIGH = 355¶
- SWORD_DANCE_4_HIGH_AIR = 364¶
- SWORD_DANCE_4_LOW = 357¶
- SWORD_DANCE_4_LOW_AIR = 366¶
- SWORD_DANCE_4_MID = 356¶
- SWORD_DANCE_4_MID_AIR = 365¶
- TAUNT_LEFT = 265¶
- TAUNT_RIGHT = 264¶
- TECH_MISS_DOWN = 191¶
- TECH_MISS_UP = 183¶
- THROWN_BACK = 240¶
- THROWN_COPY_STAR = 291¶
- THROWN_CRAZY_HAND = 339¶
- THROWN_DOWN = 242¶
- THROWN_DOWN_2 = 243¶
- THROWN_FB = 272¶
- THROWN_FF = 271¶
- THROWN_FORWARD = 239¶
- THROWN_F_HIGH = 273¶
- THROWN_F_LOW = 274¶
- THROWN_KIRBY = 292¶
- THROWN_KIRBY_DRINK_S_SHOT = 381¶
- THROWN_KIRBY_SPIT_S_SHOT = 382¶
- THROWN_KIRBY_STAR = 290¶
- THROWN_KOOPA_AIR_B = 287¶
- THROWN_KOOPA_AIR_END_B = 380¶
- THROWN_KOOPA_AIR_END_F = 379¶
- THROWN_KOOPA_AIR_F = 286¶
- THROWN_KOOPA_B = 282¶
- THROWN_KOOPA_END_B = 377¶
- THROWN_KOOPA_END_F = 376¶
- THROWN_KOOPA_F = 281¶
- THROWN_MASTERHAND = 330¶
- THROWN_MEWTWO = 303¶
- THROWN_MEWTWO_AIR = 304¶
- THROWN_UP = 241¶
- THROW_BACK = 220¶
- THROW_DOWN = 222¶
- THROW_FORWARD = 219¶
- THROW_UP = 221¶
- TUMBLING = 38¶
- TURNING = 18¶
- TURNING_RUN = 19¶
- UAIR = 68¶
- UAIR_LANDING = 73¶
- UPSMASH = 63¶
- UPTILT = 56¶
- UP_B_AIR = 368¶
- UP_B_GROUND = 367¶
- WAIT_ITEM = 345¶
- WALK_FAST = 17¶
- WALK_MIDDLE = 16¶
- WALK_SLOW = 15¶
- WALL_TECH = 202¶
- WALL_TECH_JUMP = 203¶
- WARP_STAP_FALL = 306¶
- WARP_STAR_JUMP = 305¶
- YOSHI_EGG = 277¶
- ZITABATA = 374¶
- class melee.enums.AttackState(*values)¶
The phases an attack can be in
- ATTACKING = 1¶
- COOLDOWN = 2¶
- NOT_ATTACKING = 3¶
- WINDUP = 0¶
- class melee.enums.Button(*values)¶
A single button on a GCN controller
Note
String values represent the Dolphin input string for that button
- BUTTON_A = 'A'¶
- BUTTON_B = 'B'¶
- BUTTON_C = 'C'¶
- BUTTON_D_DOWN = 'D_DOWN'¶
- BUTTON_D_LEFT = 'D_LEFT'¶
- BUTTON_D_RIGHT = 'D_RIGHT'¶
- BUTTON_D_UP = 'D_UP'¶
- BUTTON_L = 'L'¶
- BUTTON_MAIN = 'MAIN'¶
- BUTTON_R = 'R'¶
- BUTTON_START = 'START'¶
- BUTTON_X = 'X'¶
- BUTTON_Y = 'Y'¶
- BUTTON_Z = 'Z'¶
- class melee.enums.Character(*values)¶
A Melee character ID.
Note
Numeric values are ‘internal’ IDs.
- BOWSER = 5¶
- CPTFALCON = 2¶
- DK = 3¶
- DOC = 21¶
- FALCO = 22¶
- FOX = 1¶
- GAMEANDWATCH = 24¶
- GANONDORF = 25¶
- GIGA_BOWSER = 31¶
- JIGGLYPUFF = 15¶
- KIRBY = 4¶
- LINK = 6¶
- LUIGI = 17¶
- MARIO = 0¶
- MARTH = 18¶
- MEWTWO = 16¶
- NANA = 11¶
- NESS = 8¶
- PEACH = 9¶
- PICHU = 23¶
- PIKACHU = 12¶
- POPO = 10¶
- ROY = 26¶
- SAMUS = 13¶
- SANDBAG = 32¶
- SHEIK = 7¶
- UNKNOWN_CHARACTER = 255¶
- WIREFRAME_FEMALE = 30¶
- WIREFRAME_MALE = 29¶
- YLINK = 20¶
- YOSHI = 14¶
- ZELDA = 19¶
- class melee.enums.ControllerStatus(*values)¶
One of three states a controller can be in during character select
- CONTROLLER_CPU = 1¶
- CONTROLLER_HUMAN = 0¶
- CONTROLLER_UNPLUGGED = 3¶
- class melee.enums.ControllerType(*values)¶
Types a controller can be in the Dolphin config
Named pipe input is considered ‘standard’ input by Dolphin.
- GCN_ADAPTER = '12'¶
- STANDARD = '6'¶
- UNPLUGGED = '0'¶
- class melee.enums.Menu(*values)¶
A primary menu scene the game can be in
- CHARACTER_SELECT = 0¶
- IN_GAME = 2¶
- MAIN_MENU = 5¶
- POSTGAME_SCORES = 4¶
- PRESS_START = 7¶
- SLIPPI_ONLINE_CSS = 6¶
- STAGE_SELECT = 1¶
- SUDDEN_DEATH = 3¶
- UNKNOWN_MENU = 255¶
- class melee.enums.ProjectileType(*values)¶
Primary type of prejectile or item
- ARROW = 64¶
- BEAMSWORD = 12¶
- BOB_OMB = 6¶
- BOWSER_FLAME = 100¶
- DR_MARIO_CAPE = 84¶
- DR_MARIO_CAPSULE = 49¶
- FALCO_BLASTER = 75¶
- FALCO_LASER = 55¶
- FALCO_SHADOW = 57¶
- FIREFIGHTER = 124¶
- FIRE_ARROW = 65¶
- FOX_BLASTER = 74¶
- FOX_LASER = 54¶
- FOX_SHADOW = 56¶
- GW_FIRE = 116¶
- ICE_BLOCK = 106¶
- IC_BLIZZARD = 107¶
- IC_UP_B = 113¶
- JUDGE = 120¶
- KIRBY_BOWSER_FLAME = 154¶
- KIRBY_CUTTER = 50¶
- KIRBY_DR_MARIO_FIRE = 131¶
- KIRBY_FALCO_LASER = 137¶
- KIRBY_FOX_LASER = 136¶
- KIRBY_HAMMER = 51¶
- KIRBY_IC_BLOCK = 133¶
- KIRBY_LINK_ARROW = 140¶
- KIRBY_LINK_ARROW_2 = 142¶
- KIRBY_LUIGI_FIRE = 132¶
- KIRBY_MARIO_FIRE = 130¶
- KIRBY_PICHU_THUNDERJOLT_1 = 149¶
- KIRBY_PICHU_THUNDERJOLT_2 = 150¶
- KIRBY_PIKACHU_THUNDERJOLT_1 = 147¶
- KIRBY_PIKACHU_THUNDERJOLT_2 = 148¶
- KIRBY_PK_FLASH = 145¶
- KIRBY_PK_FLASH_EXPLOSION = 146¶
- KIRBY_SAMUS_CHARGESHOT = 151¶
- KIRBY_SAUSAGE = 155¶
- KIRBY_SHADOWBALL = 144¶
- KIRBY_SHEIK_NEEDLE_GROUND = 153¶
- KIRBY_SHEIK_NEEDLE_THROWN = 152¶
- KIRBY_TOAD_SPORE = 135¶
- KIRBY_YLINK_ARROW = 141¶
- KIRBY_YLINK_ARROW_2 = 143¶
- KIRBY_YOSHI_TONGUE = 157¶
- LINK_ARROW = 76¶
- LINK_BOMB = 58¶
- LINK_BOOMERANG = 60¶
- LINK_HOOKSHOT = 62¶
- LUIGI_FIRE = 105¶
- MANHOLE = 115¶
- MARIO_CAPE = 83¶
- MARIO_FIREBALL = 48¶
- MEWTO_DISABLE = 110¶
- MR_SATURN = 7¶
- NEEDLE = 80¶
- NEEDLE_THROWN = 79¶
- NESS_BATT = 101¶
- NESS_YOYO = 102¶
- PARACHUTE = 117¶
- PEACH_BOMBER = 98¶
- PEACH_PARASOL = 103¶
- PEACH_TOAD = 104¶
- PESTICIDE = 114¶
- PICHU_THUNDER = 82¶
- PICHU_THUNDERJOLT_1 = 91¶
- PICHU_THUNDERJOLT_2 = 92¶
- PIKACHU_THUNDER = 81¶
- PIKACHU_THUNDERJOLT_1 = 89¶
- PIKACHU_THUNDERJOLT_2 = 90¶
- PK_FIRE = 66¶
- PK_FLASH_1 = 67¶
- PK_FLASH_2 = 68¶
- PK_FLASH_EXPLOSION = 78¶
- PK_THUNDER_HEAD = 69¶
- PK_THUNDER_TAIL_1 = 70¶
- PK_THUNDER_TAIL_2 = 71¶
- PK_THUNDER_TAIL_3 = 72¶
- PK_THUNDER_TAIL_4 = 73¶
- SAMUS_BOMB = 93¶
- SAMUS_CHARGE_BEAM = 94¶
- SAMUS_GRAPPLE_BEAM = 96¶
- SAMUS_MISSLE = 95¶
- SAUSAGE = 122¶
- SHADOWBALL = 112¶
- SHEIK_CHAIN = 97¶
- SHEIK_SMOKE = 85¶
- SHY_GUY = 210¶
- SPERKY = 119¶
- TOAD_SPORE = 111¶
- TURNIP = 99¶
- TURTLE = 118¶
- UNKNOWN_PROJECTILE = 255¶
- YLINK_ARROW = 77¶
- YLINK_BOMB = 59¶
- YLINK_BOOMERANG = 61¶
- YLINK_HOOKSHOT = 63¶
- YLINK_MILK = 123¶
- YOSHI_EGG_THROWN = 86¶
- YOSHI_STAR = 88¶
- YOSHI_TONGUE = 87¶
- ZELDA_FIRE = 108¶
- ZELDA_FIRE_EXPLOSION = 109¶
- class melee.enums.Stage(*values)¶
A VS-mode stage
- BATTLEFIELD = 24¶
- DREAMLAND = 26¶
- FINAL_DESTINATION = 25¶
- FOUNTAIN_OF_DREAMS = 8¶
- NO_STAGE = 0¶
- POKEMON_STADIUM = 18¶
- RANDOM_STAGE = 29¶
- YOSHIS_STORY = 6¶
- class melee.enums.SubMenu(*values)¶
Sub-menu of a primary menu
- CUSTOM_RULES_SUBMENU = 13¶
- DATA_SUBMENU = 5¶
- ERASE_DATA_SUBMENU = 24¶
- EVENT_MATCH_SUBMENU = 7¶
- LANGUAGE_SELECT_SUBMENU = 23¶
- MAIN_MENU_SUBMENU = 0¶
- MULTIMAN_MELEE_SUBMENU = 33¶
- NAME_ENTRY_SUBMENU = 18¶
- ONEP_MODE_SUBMENU = 1¶
- ONLINE_CSS = 254¶
- ONLINE_PLAY_SUBMENU = 8¶
- OPTION_SUBMENU = 4¶
- REGULAR_MATCH_SUBMENU = 6¶
- RUMBLE_SUBMENU = 19¶
- SCREEN_DISPLAY_SUBMENU = 21¶
- SOUND_SUBMENU = 20¶
- SPECIAL_MELEE_SUBMENU = 12¶
- STADIUM_SUBMENU = 9¶
- TROPHIES_SUBMENU = 3¶
- UNKNOWN_SUBMENU = 255¶
- VS_MODE_SUBMENU = 2¶
- melee.enums.from_internal(character)¶
Converts a character enum to an “external” ID.
Mostly used at the Character Select Screen
- melee.enums.to_internal(char_id)¶
Converts a character select-screen ID to an ‘internal ID’ enum
Mostly used at the Character Select Screen
- melee.enums.to_internal_stage(stage_id)¶